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PROJECT / 04AI · 3D · Motion · Interactive

Visual Playground

2026
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A place for experiments that do not need a client brief.

Visual studies across generative image-making, 3D, motion, typography and interactive prototypes.

MAKE / BREAK / TEST / MOVE / PLAY / MAKE / BREAK / TEST / MOVE / PLAY / 
Core thought

EXPERIMENT FIRST. EXPLAIN LATER.

Hero world / reference visual
Visual principles

Four decisions that hold the project together across formats.

01

Curiosity

Start from a visual question rather than a deliverable.

02

Iteration

Treat versions as evidence, not waste.

03

Hybrid craft

Move freely between photography, AI, 3D, type and code.

04

Utility

Turn successful experiments into reusable creative systems.

FILM
Hero film / placeholder16:9

Art direction notes

01

Scale

Push familiar elements beyond realism so the visual idea reads instantly.

02

Color

Use color as a structural system and a recognizable anchor.

03

Motion

Keep the camera energetic while hierarchy and graphic cues remain precise.

04

Texture

Balance polished commercial craft with tactile, imperfect material detail.

Wide execution / prototype
Project thought
“The playground is where new visual instincts become useful creative tools.”Creative / Art Direction
Selected deliverablesSYSTEM / OUTPUTS
FILM

Hero Film

Narrative campaign film

SOCIAL

Campaign Cuts

Short-form adaptations

OOH

Visual System

Key visuals and extensions

DIGITAL

Interactive Layer

Digital executions

Credits

Made with a great team.

RoleArt Direction
Year2026
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