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PROJECT / 01Art Direction · Film · Integrated

The City Is A Game

2026
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Turn the city into a playable world.

A campaign where everyday urban friction becomes part of a visual game system. Streets, obstacles, colors and missions become a connected language across film, social and outdoor.

MISSION / MOVE / PLAY / DRIVE / CITY / MISSION / MOVE / PLAY / DRIVE / CITY / 
Core thought

THE STREET BECOMES THE LEVEL.

Hero world / reference visual
Visual principles

Four decisions that hold the project together across formats.

01

Worldbuilding

Treat the city as a game map with obstacles, icons and oversized objects.

02

Vehicle identities

Give each vehicle a distinct visual code like a playable character.

03

Camera language

Use low angles, velocity and scale exaggeration to make ordinary streets cinematic.

04

Graphic system

Build missions, arrows and interface cues that integrate with photography.

FILM
Hero film / placeholder16:9

Art direction notes

01

Scale

Push familiar elements beyond realism so the visual idea reads instantly.

02

Color

Use color as a structural system and a recognizable anchor.

03

Motion

Keep the camera energetic while hierarchy and graphic cues remain precise.

04

Texture

Balance polished commercial craft with tactile, imperfect material detail.

Wide execution / prototype
Project thought
“A city can feel familiar and still become a completely different world when the rules change.”Creative / Art Direction
Selected deliverablesSYSTEM / OUTPUTS
FILM

Hero Film

Narrative campaign film

SOCIAL

Campaign Cuts

Short-form adaptations

OOH

Visual System

Key visuals and extensions

DIGITAL

Interactive Layer

Digital executions

Credits

Made with a great team.

RoleArt Direction
Year2026
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